This is a .pk3 map demo for Physically Based Rendering (PBR). This release was rushed. I’ll likely update and polish it later. The PBR materials are from https://polyhaven.com and are CC0 licensed.
The file includes two maps:
The shaders defined in the shader file are very basic. If you want for example transparency or "wobbly" effects, you’ll need a more complex shader.
textures/: Albedo, normal, and ORM maps.scripts/: Shader definitions in pbr_mats.shader.map/: Source files and compiled .bsp files.env/: Skybox cubemap (also CC0)r_vbo, r_fbo, r_cubeMapping, r_pbr, and r_hdr are enabled in the console. Restart the game after change.Open the console and type:
devmap demo-fulldevmap demo-fastCheck for new versions at: https://f.o6.lol
-0mn